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Hot Dice Rules

Hot Dice Rules 3,5/5 8813 reviews
  1. Hot Dice Game Rules
  2. Dice Game Called Farkle

Click here to download the rules to your computer or phone.

FARKLE SCORING, VARIANTS, AND RULES SUMMARY Standard Scoring Traditional Alternative Scoring Options Custom Scoring 1 100 5 50 Three 1's 1000 300 Three 2's 200 Three 3's 300 Three 4's 400. Hot Dice Roll - A player who scores on all six dice must roll them all again at least once. Toxic Twos - Four or more 2’s thrown in a single roll.

  1. EPISODE: An episode of Hot Dice is defined as two main games and two bonus games (either two bonus bonanzas or one bonanza plus a mega roll). Time permitting, we'll play at.
  2. If all six dice have been set aside for scoring (known as having “hot dice”), the player can choose to roll all six dice again and continue adding to their accumulated score or they can bank their points, end their turn, and pass the dice to the next player.
  3. Be Smart, Play Smart® Must be 18 or older to play.If you or someone you know has a gambling problem, crisis counseling and referral services can be accessed by calling 1-800-GAMBLER (1-800-426-2537) or texting “ILGamb” to 53342.
  4. Each player starts his/her/its turn by rolling all six dice. From this roll, any/all of the scoring possibilities may be 'held', and the remainder rolled again. If all six of the dice become 'held'.

Click here to read the rules formatted for you iPhone, iPod Touch, or any smartphone.


Farkle is also called Zonk, Zilch, 5000, 10000, Wimpout!, and Hot Dice.

Background
The rules below reflect how my friends and family play. However, since rules vary from family to family, Smart Box Design's version of Farkle Dice allows you to customize gameplay based on the rules used in your home!

Hot Dice Game Rules

How to Play
To win at Farkle you must be the player with the highest score above 10,000 points on the final round of play.

Each player takes turns rolling the dice. On your turn, you roll all six dice. A 1 or a 5, three of a kind, three pairs, or a six-dice straight earn points. You must select at least one scoring die. You can then pass and bank your points, or risk the points earned this turn and roll the remaining dice.

Scoring is based on selected dice in each roll. You cannot earn points by combining dice from different rolls.

If none of your dice rolled earn points, you get a Farkle. Three Farkles in a row and you lose 1,000 points.

You continue rolling until you either Pass or Farkle. Then the next player rolls the six dice. Play continues until it is your turn again.

Example: Your first rolls shows 1, 2, 3, 3, 5, and 6. You keep the 1 and the 5 for 150 points. You then opt to roll the remaining four dice. On that roll you get 3, 4, 4, and 5. You select the 5 and decide to Pass and bank your points.

The final round starts as soon as any player reaches 10,000 or more points.

To customize game play, choose Game Setup from the Options menu.

Dice Game Called Farkle

Scoring

Points
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100
50
-
200
300
400
500
600
1,000
500
1,000
Lose 1,000
Hot Dice Rules

Scoring is based on selected dice each roll. You cannot earn points by combining dice from different rolls. For example, if you roll a 5 (50 points), and then roll two 5s (100 points), you can't combine them to form three of a kind (500 points).

The 1 and 5 spot dice are special, as they are the only dice that can be scored outside of a combination (such as three of a kind).